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Zygor Guides

Author: WOW Mentor  //  Category: Strategy Guides

John Cook the founder of Zygor Guides presents the first choice for professional power levelers and struggling newbies worldwide, and for good reason.
The guides are powerful enough to be used by top tiered players yet so simple and intuitive that absolute beginners can jump right in with ease.

Zygor Guides takes out all of the complexity and frustration of the typical World of Warcraft experience leaving behind only the fun and wonder of the game for you to enjoy.
Their new version 2.0, the guides are better, faster, and more powerful than ever before.

Their in game interface is the next generaton of Warcraft levelling guides.

To find out more about this fantastic opportunity which boasts a 1.7 times faster levelling than the best of the rest, click the banner below.
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Hayden Hawke’s Secret Gold Guide

Author: WOW Mentor  //  Category: Strategy Guides
Over the last few years Hayden Hawke has been learning some of the methods used by the pros, then improved upon those methods and began helping players on a case-by-case basis, but this wasn’t enough….

There were beggars everywhere and every time during raids there was always some player who didn’t have enough gold to pay for repairs or reagents.

I’m sure you all know how annoying it is to be in a raid and have a paladin give you a 10 minute buff because he didn’t have money for reagents. Don’t be that guy!

What Hayden Hawke is offering you is a chance to make more gold than you’ll ever need.

The video on Hayden’s homepage shows her bank holding 134k gold and the fantastic mount the Travellers Tundra Mammoth.

To learn more about this fantastic guide which is also 100% guaranteed click the banner to the right.

haydensgoldguide
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Dugi’s Ultimate World of Warcraft Guide

Author: WOW Mentor  //  Category: Strategy Guides

Since World of Warcraft was released late 2004 UltimateWoWGuide.com have been creating guides to help players to get more gold, level faster and play better with WoW.

UltimateWoWGuide.com is organized and run by Dave Farrell and his team of World of Warcraft Gaming Experts.

They are commited to bring you high quality guides that will enchance your World of Warcraft gaming experience.

For more information on this guide click the banner below.

dugisultimate2

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Gold Secrets

Author: WOW Mentor  //  Category: Strategy Guides
This strategy guide for making gold is one of the most popular choices for World of Warcraft gamers who want to legally make gold within the game.

The person behind the guide is called Luke Brown and is an experineced player with 5 years experience of the game. His site will show you he is the real deal. Luke has posted a video to show you he plays on a real realm and that he has 48k gold in his bank. To add to this he also shows you his mounts one of which is the sought after Travellers Tundra Mammoth which costs 20k gold.

This guide is tried and tested and 100% legal.

Remember a 1000g will cost you almost $200 from most illegal gold sellers. For just a tiny fraction of that you can get Luke’s guide instead and never have to worry about buying gold again or getting your account banned.

Click the banner to the right to learn more.

goldsecrets1
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Team iDemise World of Warcraft 1-80 Levelling Guide

Author: WOW Mentor  //  Category: Strategy Guides

___________________________________________________________

Team iDemise is a team (which, by the way, beat the world levelling record of 6 days and 5 hours), has finally identified the ultimate path to fast levelling, they call it QuestUp.
QuestUp leads you to the most rewarding places in the game so you can level-up quickly.
It is very strategic and personally tweaked up by the team. It’s like being taken by the hand and shown the ultimate way to have fun in WoW.
Team iDemise also collect game data to ensure Questup contains all the latest game content.
For more information on this amazing guide click the banner to the right.
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Quick Gold Guide

Author: WOW Mentor  //  Category: Game Gold


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Not Enough Help?
Need More?

Click on any of the banners around this site and you can purchase these guides which will literally hold your hand and walk you through making gold.

These guides are tried and tested and 100% legal.
Buy the guides don’t buy the Gold!!!

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Warcraft On Facebook

Author: WOW Mentor  //  Category: The News
news-feed You can now use your Facebook account to become a fan of Warcraft. You will be able to get constant feed of news, videos, events, contests and more.

Interact with fellow Warcrafters and discuss tips, tricks and share your gaming experience.

Blizzard has big plans for their Facebook community including the separate game groups for their other top titles, Starcraft and Diablo.
Currently there is a submit your Battlecry contest and updates for the TCG Hero Card Contest 2009 being posted on the Facebook site.

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How to Get to Level 20

Author: WOW Mentor  //  Category: Levelling

Starting Zone Done So Where Next??

Levelling to 20 is probably one of the first markers every new player should aim for as it’s where you get your first mount.
It’s also a time where you first develop and hone your playing skills as you’ll be deciding where to place your first set of talent points.

Alliance should go to the following zones based on what race you are:
Humans – Go to Westfall, head for Sentinel Hill
Dwarves – Go to Loch Modan, head for Thelsamar
Night Elves – Go to Auberdine, use the boat from Rutheran village
Draenei – Bloodmyst Isle, head for Blood Watch

Horde should go to the following zones based on what race you are:
Orcs, Trolls and Tauren – Go to the Barrens, head for the Crossroads
Undead – Go to Silverpine Forest, head for Brill
Blood Elf – Go to the Ghostlands, head for Tranquillien

lvl12-20zones

These are recommended based on the length of character travelling between zones to save on down time. Less travelling means more time levelling, however if you want to do one of the other zones then it’s not a problem just be prepared for a long walk.

Maximise Your Time

The zones mentioned above are for all classes depending on your faction, and have some nice quest series where you can kill mobs then hand in multiple chains for a good amount of Xp. There may be on occasion a walk that is longer than normal, so here’s how you maximise your time.

Get the addons called cartographer and liteheaded.

Cartographer is a map based addon that enhances your in-game map with valuable information when you open it. The best part of all is that it provides in game coordinates where you can set your own waypoints, either to plan routes or just note a memorable location; for example a good mining spot.

Liteheaded is an addon that links in with WOWhead.com forum, providing information given by other players on the quests you do. When you open your quest log you will see a new page on the right. This contains the information from the quest forum on WOWhead where you can get some great in-game tips whilst questing. As most people also add coordinates to their forum posts you can click on these to mark yourself out the best possible route for you to optimise your questing time (cartographer has a waypoint arrow which will appear on your screen).

These addons are located at: WOW Interface.

Extra Things To Do

When you get to level 17-18 Alliance or level 15 Horde try to find a group and do an instance run. The Alliance should go to the Deadmines and the Horde should run Ragefire Chasm.
Use the looking for group tool first and if you cannot find enough people try putting a message in to the chat channel for the city. This can usually turn up a few people who will do the run and if your really lucky you may get boosted by a nice high level player.

If you find your still not level 20 or you don’t do the instances then you can crossover to the other zones mentioned above or grind mobs for some extra Xp until you are. Grinding will also get you loot to sell which will tally up your copper, silver and gold.

If you find grinding boring then make a game out of it. I used to test my characters strengths by seeing how many mobs I could take on, or practice different styles of combat.

As I said in earlier articles practice makes perfect and don’t worry if you die, just enjoy the game.

This ends this friendly nudge in the right direction, however if you want more detailed tactics keep checking back here or purchase one of the guides by clicking one of the banners above or below this post.

Happy hunting!

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The Basics Of PVE Instance/Raiding

Author: WOW Mentor  //  Category: PVE

The First Step

dung-ent So you got a character done some levelling and want to do an instance or raid??

What are they?
An instance or raid takes place in a dungeon type area where your interaction is private to the outside factors of the Warcraft realm.
Entrances to dungeons have a meeting stone close by them for summoning party/group members and a big whirly portal which you walk through to enter the dungeon.

Why do dungeons?

Dungeons can be very rewarding in the gear that can be picked up through killing what is known as trash mobs (enemy units before bosses), and then by taking down the bosses.
Dungeons will teach you how to interact and work together as a team which is critical to how effective your group is at clearing the instance/raid you do.
There are three critical areas that any group needs to fulfil before doing any dungeon and this is based on what kind of character you want to be.

  • Tank
  • Damage Dealer (DPS)
  • Healer

The basics of combat utilises these three areas in this simple format:
‘Tank soaks the damage from the mobs, while the DPS kills the mobs and the healer restores the party’s health.’

So what kind of character are you?? Let’s cover some basics.

The Tank

To play the role of the tank your character needs to be pretty tough. Generally only plate armour wearers are considered to be tanks however at the lower level instances mail wearers have been seen.

Some classes due to a specific dungeon tactic may see other classes act as a secondary tank for short periods. An example of this is a mage in Gruul’s Lair to tank against High King Maulgar where the mage must spellsteal the shield which will inadvertantly protect the mage against the magical attack.

tanks
The primary criteria for a tank to consider are: Health
Damage Mitigation (Avoidance, Block, Armour)
Threat Generation

During my time in the game the successful tanks have been of the following classes:
Protection Warrior
Feral Druid
Protection Paladin
Frost, Unholy Death Knights (Blood DK’s can also tank)

These six combinations of class and spec give players the true abilities to be considered the main tank.

The Damage Dealer (DPS)

To play the role of a damage dealer your character must be able to do a consistent reasonable amount of damage for longer periods of time as combat can be against a group of mobs, a wave of mobs or a boss with a large health reserve.

It is the responsibility of all DPS to ensure they attack the correct target as marked by the Tank.
DPS should also cover the healer when necessary pulling mobs away and towards the Tank so they can pick the aggro on that mob back up.

dps

All of the 10 classes can play the damage dealer role with the right spec and gear.

There are three types of Damage dealers (DPS):
Caster – spell damage
Melee – physical damage
Ranged – ranged physical damage

The primary role of damage dealers is to keep the dungeon run moving smoothly by killing oncoming mobs fast with as little downtime (mana/health top up) as possible. If the damage output is bad then you run the risk of respawn, or taking too much group damage which the healer cannot cover with their mana pool resulting in a wipe (all characters are dead). Some bosses can also ‘enrage’ giving their damage output significant bonuses, so damage dealers need to be aware of the ‘enrage timer’ and kill the boss before this happens.

For casters the primary criteria are: Spell hit
Haste rating
Spell power
Critical strike
Intellect
For melee/ranged the primary criteria is: Expertise rating
Hit rating
Armour penetration
Haste rating
Critical strike rating
Attack power
Strength
Agility

The above DPS criteria are in no set order they are factors you need to know about depending on your class and spec.

The Healer

The primary role of the healer is to keep their party/raid group alive.
Healers also provide some powerful defensive buffs which can aid any party/group in dungeon situations.

The Healer needs to know the abilities of the party/group as well as if they were his/her abilities. A Healer may at some point need to make the decision who to heal in a low health situation. Primarily it’s the tank; however if you know your Tank well they have some powerful damage mitigation abilities which can buy that extra time to heal another party member first then returning back to the Tank.

healer

A good tactic is to set your focus to the main Tank for quick switching.

The classes that can heal are:
Paladins
Priests
Druids
Shamans

As the healer you need to ensure your pool of mana and spell power is high enough to keep your party alive. Your focus is on the group and not the mobs as your tank will keep them off you.

For healers the primary criteria are: Spell Power
Intellect
Spirit
Mana regeneration (MP5)
Critical strike rating

Decision Time

So we’ve covered the basics of the PVE classes and you should by now have a fair idea of what you want your character to be. In a nutshell:

If you want to take all the mobs on, taking damage from all directions and prevent your group from taking damage in true hero fashion then the ‘Tank’s life’ is for you

If you want to kill, kill, destroy all mobs then it’s the ‘DPS life’ for you

If you want to be the saviour of your party/raid by restoring their health allowing the attack to be unrelentless then the ‘Healers life’ is for you.

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How to Fight Mobs – WOW

Author: WOW Mentor  //  Category: General Knowledge

The Basics of Combat in WOW

aggro-fight The enemies are known as mobile object/s or mob/s for short.
Proximity is what defines when a mob that is unfriendly will attack you and is defined in the game as the ‘aggro pull’.

So What Is Aggro?
Aggro short for aggression is the common term used to describe why a mob will attack you rather than someone else.
Within the game there are two types of attackable mobs, neutral and hostile. Neutral are depicted with a yellow circle whilst hostile have a red circle when you target them.
To understand the combat situation you need to know what aggro radius is. This is the radius around the mob that if you enter will result in the mob attacking you either until you kill it, it kills you or you run away (cluck, cluck).

What is Aggro Radius?

Aggro radius represents the invisible distance around a mob that changes based on the mob’s level and the player character’s level.
On an equal basis level for level the aggro radius is about 20 yards. The radius changes per level at approximately 1 yard per level up to a maximum of 45 yards and as low as 5 yards.

Lets look at some examples:
A player character who is level 30 and a mob is level 20. As the player is higher in level you would deduct the level difference from the base aggro radius. This gives a 10 yard aggro radius for that mob versus a level 30 player character.
If the mob was level 40 then the level difference is added to the base. This gives a 30 yard aggro radius for that mob versus the player character.

aggro-zone

There are however exceptions in the game where some mob’s have a higher than normal aggro radius. Creatures with the word ’starving’ in their name have a higher aggro radius. For example Starving Dire Wolves have a higher aggro radius than Rabid Dire Wolves.

When you begin to attack a mob you generate threat and this decides how long that mob will continue to attack you.

What is Threat?

Threat is per mob and increases through various actions against that target or helpful actions on you, for example:
The more you hit something doing damage per second (DPS) will raise your threat on that mob.
If you heal yourself during combat through any means this also increases your threat on that mob.
threat-meter

So in short threat is a non-player character’s (NPC) agression towards a player. Every NPC has a threat table you don’t see unless you have an addon that can display it such as Omen or KLH threat meter. The NPC will usually attack the player character with the highest threat however this is not without exception as some NPC’s have special attacks that can be randomly targeted at any player character.

The most basic form of threat generation is damage and is approximately calculated at 1 damage point equates to 1 point of threat.
Beneficial abilities such as healing spells generate global threat however this is divided amongst all the NPC’s attacking.
Healing generates threat at approximately 1 point of healing to 0.5 points of threat.

Lets look at an example considering no threat reduction talents or abilities:

A warrior hits a group of four NPC’s for 1000 points of damage thus creates 1000 points of threat against each NPC.
A healer then heals that warrior for 2000 health points thus creates a 1000 points of threat divided amongst the attackers giving 250 points of threat on each NPC.

Buffs, power gains and any ability that affects the global combat is considered global threat. For example a cleave attack on two targets will have it’s threat divided up.

Some things to remember:

  • A player character being attacked is neither losing or gaining threat
  • If a player is healed at full health this will not generate threat
  • Normal health and power regeneration will not generate threat
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